
Gohan releases a great amount of ki gaining a white aura. Stronger Jab (15 DMG / Blockable / 13s CD) To finish the combo, Gohan flips back up on his feet and puts both of his hands forward to blast the opponent away with a blue energy wave.ģ. Gohan shouts "Here I come!" and instantly he punches the opponent in their stomach,then, he punches the opponent up into the air and uses afterimage to moves to the back of the opponent to perform a backflip kick them down on their shoulder. Explosive Combination (20 DMG / Blockable / 17s CD) Gohan puts his hands over his head, then. This is due to his far range attacks and the multiple counter opportunities you can gain in battle.īio: Dude. Gohan works very efficiently against Gon and Lancer, both of which are infamous in the ABA community for their strength. This doesn't apply to Ultimate Rush due to the attack being comparable to a command grab. Gut Kick has phantom range, in that it can attack players who are well outside of Gohan's hitbox. Ultimate Rush is an incredibly useful combo starter for Super Saiyan 2 Gohan, so you should utilize it to the fullest. Teen Gohan is best in Lives, but not a good choice in 2v2s or Teams. Super Blast is good to attack unsuspecting players, alongside creating a decently large hurtbox in the vicinity. Gohan's Awakening is less based on combos and more on pummeling your opponent with attacks. If your enemy is incredibly active and doesn't waste time, this is a nice combo. It's not as valid as the former, but it's quite flashy nonetheless.ģ M1s + Flip + Ultimate Rush + Ki Barrage. One way to use the Father-Son Kamehameha. Skip M1s if necessary.ģ M1s + Flip + Father-Son Kamehameha + Ultimate Rush. Pretty generic but good for racking up any kills. More ground-based compared to the former. To deal a little etch of damage, follow the Down-Slam with a Gut Kick.

Not as flashy, but still a good way to use Super Blast other than sniping.ģ M1s + Kamehameha + Uppercut + 3 M1s + Lift + Down-Slam. Balanced in aerial and ground attacks.ģ M1s + Lift + Super Blast + 5 M1s (Space) + Gut Kick. Uppercut + 3 M1s + Lift + Aerial Kick + Gut Kick. The Dragon Ball roster may be more known for the Buu Saga duo, Goku Black, and Vegito, but Gohan is one of the few characters which feel reasonably balanced in comparison to the rest of the roster. Gohan's just overpowered enough to beat a majority of the roster, while weak enough to have a good fight against the stronger portions.
#Fury unleashed super saiyan 2 gohan dokkan battle how to#
Why play an overpowered unit without needing any skill at all when you can just enjoy the game, after all? Anime Battle Arena, from my standpoint, is all about learning how to fight against incredibly strong characters and finding out how to defeat them, whether through rushing in or tactically assaulting them. Well, he's essentially the perfect character for me. Don't train against dummies, but fight against actual opponents so you can gain sufficient knowledge about enemy strategies. Understand your tools and strategize your attacks, in order to make accurate decisions and to commence pinpoint combos that sweep HP. For Awakening, prioritize rushing into the enemy and dealing as much damage as possible.

Change your strategies rapidly and try to make your opponent have a hard time anticipating your attacks. Mix up your attacks and innovate with your combo strings. Utilize your toolset in an efficient manner and be creative.

Use the toolset you have right now to make up gimmicky attacks, such as following aerial and grounded kicks with Gut Kick. Focus on the opponent with more HP so you can wipe both enemies at the same time. Very, VERY predictable, especially in Base.īad at racking up damage compared to the rest of the Dragon Ball roster, which can prove detrimentally in modes like 3-Teams.Īnticipate any moves, and try to read your opponent like a book. Lacks any gimmicky moves which can mix up the playstyle, making him feel boring to play as vanilla as ice cream. The majority of his combos utilize his entire moveset, which can prove troublesome against multiple opponents. Alongside that, he's very good in maps without much space.Įasy to rack up Kills, which is vital in modes such as Lives. The perfect anti-running character, as he possesses many long-range moves that allow him to catch up with the enemy. Incredibly easy to pick up, mastering him will make you a god in public servers.Įasy to pressure the enemy into dropping their guard and starting combos. Short cooldowns on a lot of his toolset, which allows for flashy combos some other characters can't even mimic.
